// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// FREE SOURCE CODE
// http://www.magic-software.com/License.html/free.pdf

//----------------------------------------------------------------------------
inline MgcApplication* MgcApplication::GetApplication ()
{
    return ms_pkApplication;
}
//----------------------------------------------------------------------------
inline char* MgcApplication::GetWindowTitle ()
{
    return ms_acWindowTitle;
}
//----------------------------------------------------------------------------
inline int MgcApplication::GetWidth ()
{
    return ms_iWidth;
}
//----------------------------------------------------------------------------
inline int MgcApplication::GetHeight ()
{
    return ms_iHeight;
}
//----------------------------------------------------------------------------
inline const MgcColor& MgcApplication::GetBackgroundColor ()
{
    return ms_kBackgroundColor;
}
//----------------------------------------------------------------------------
inline void MgcApplication::SetCommand (MgcCommand* pkCommand)
{
    ms_pkCommand = pkCommand;
}
//----------------------------------------------------------------------------
inline MgcCommand* MgcApplication::GetCommand ()
{
    return ms_pkCommand;
}
//----------------------------------------------------------------------------
inline void MgcApplication::SetWindowID (int iWindowID)
{
    ms_iWindowID = iWindowID;
}
//----------------------------------------------------------------------------
inline int MgcApplication::GetWindowID ()
{
    return ms_iWindowID;
}
//----------------------------------------------------------------------------
inline void MgcApplication::SetRenderer (MgcRenderer* pkRenderer)
{
    ms_spkRenderer = pkRenderer;
}
//----------------------------------------------------------------------------
inline void MgcApplication::SetCamera (MgcCamera* pkCamera)
{
    ms_spkCamera = pkCamera;
}
//----------------------------------------------------------------------------
